Some time later, with numerous half-healed spider bites, you take the silk to Wynne Larson at larson Clothiers in Stormwind. He sets you off to the forests of Duskwood, to retrieve pristine spider silk suitable for an enchanted robe. The high sorceror is quite pleased that Morganth was unable to overcome the wards on the book, and wants to reward you. The book, you find, is on one of the many shelves in Morganth's library. The mages of stormwind want that book back.Īnd so, you travel to the Tower of Ilgalar in the Redridge Mountains. When he was banished, he took a powerful book with him. It turns out that Morganth, another mage, was corrupted by his studies of the dark arts. Having both the components she needs and the book with the incantations, Tabetha constructs a set of wands and offers you your choice of them.Īside from the novelty of the quests and some incidental experience in completing them, the reward from this chain is the wand you select at the end.Jennea Cannon, a Mage Trainer in Stormwind City tells you that High Sorcerer Andromath, one of the most powerful mages outside of Dalaran, has asked to speak with you.Ĭuriousity compels you to ascent the Wizard's Sanctum and speak with him. Arcanist Doan, the monastery's librarian isn't eager to let the book go, but after martial argument with the monks you find and carry off the book. You gather a group of friends about you and set off for Tirisfal Glades. You had heard of the fanatics at the Scarlet Monastery before. Tirth tells you that he probably took it back to his monastery in Tirisfal Glades, and that you'd need to look there for it. Someone from the Scarlet Brotherhood had bought it. but that's okay, because the book wasn't in the lockbox anyway. Tirth can't remember why he put a chicken curse on Johnson, though it was probably well deserved. You return to Tirth and explain that Johnson is now a chicken. It reveals itself as "Plucky" Johnson, who has been hiding from Tirth this last while. Following on a tip from him, you find a nearby chicken and /beckon it over to you. Talking with the various bystanders and spectators leads you to talk to Race Master Kronkrider at the finish line. You scour the raceway looking for him, without success. Tirth sets you off to find his assistant and recover the phrase to open the box. (By the way, would you like to buy a chicken?) Unfortunately, the assistant isn't anywhere around. But he was a Famous Mage, and he had an assistant to remember things like that for him. he's forgotten the magic phrase to open his own lockbox. Tabetha had warned you that Tirth was no longer at the top of his game, and on first setting eyes on Tirth, you can agree. You're glad to get out of the marsh, but somewhat less so when you feel the striking heat at the Mirage Raceway, where Magus Tirth has retired to a life of boozing and gambling on the races. Tabetha directs you to talk to Magus Tirth, and ask him for a copy of the book. She cheerily calls your encounter with the stone "good luck". Recovering from the shock, you quickly grab the charged bramble (carefully!) and return to Tabetha. You're barely able to set them on the stone before they are struck. The trolls don't give up their totem sticks willingly, but you gather up the required number. Tabetha directs you to go to Arathi Highlands and assemble a Bolt Charged Bramble out of Witherbark Totem Sticks and a Jade, charging it on the Stone of Outer Binding. To craft your wand, she says, she will need two separate things. As well as being powerful for your level, this may well be the first wand you acquire that has attributes other than simply doing damage.ĭustwallow Marsh is a perilous place (for you), but you manage the trip to Tabetha's Farm and meet with her. You are instructed to go to the hermit Tabetha in Dustwallow Marsh, and given rough directions of where to find her.Īs a mage character, you have been able to use a wand from level 1. Your trainer announces that you are ready to earn your mage's wand.
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